Updates
Latest news and updates from Hero Dynasty
24 February Update
24 February Live
PET Bonus stat display has been replaced by Extra Stats.
⚠ IMPORTANT: Pets will still grant the owner their current bonuses.
Part 1 — Character Stats
Extra Stats
Extra Stats consists of:
- 1. Poison
- 2. Paralysis
- 3. Confusion
- 4. Critical Probability (Crit Prob) %
- 5. Damage Absorb (Absorb) %
- 6. Critical Damage (Crit Dmg) %
1. Poison
Poison indicates a character's Poison damage.
For each 10 Poison attack, the duration of Poison debuffs increases by 1 second.
2. Paralysis
Paralysis indicates a character's Paralysis damage.
For each 100 Paralysis attack, the duration of Paralysis debuffs increases by 1 second.
3. Confusion
Confusion indicates a character's Confusion damage.
For each 75 Confusion attack, the duration of Confusion debuffs increases by 1 second.
These stats can be obtained by upgrading weapons with regular Poison, Paralysis, or Confusion crystals. They can also be obtained via sockets.
4. Critical Probability
Critical Probability refers to a character's chance to deal critical damage. It applies both in PvE and PvP.
Definition: Your chance to land a critical hit on every attack.
Example: A displayed 5% Critical Chance means you have a 5% chance to crit each hit.
As you can see, most rare weapons have a [Probability] stat bonus of 8%, meaning those weapons have an 8% chance of dealing critical damage.
5. Damage Absorb
Absorb refers to a character's ability to negate incoming damage from monsters. It does not work in PvP.
Definition: Reduces incoming damage from monsters based on your base DEX stat.
Applies to both physical and skill attacks from monsters.
Note: Only base DEX counts — buffs do NOT increase this stat.
Formula: TBA — Capped at: TBA
6. Critical Damage
Critical Damage refers to the character's extra damage when landing a critical hit. It applies both in PvE and PvP.
Definition: The bonus damage multiplier applied when you land a critical hit.
Example: 50% Critical Damage means your crits deal +50% extra damage vs mobs, or +50% vs players.
As you can see, most rare weapons have a wide range of [Critical Damage] stat bonus %. When you deal a critical hit, your damage will be increased by that percentage plus any other percentage bonuses.
Part 2 — Armor Stats and Essences
Armor Damage Reduction
- Damage Reduction — represents the percentage (%) of damage negated from monsters
- Probability — represents the percentage (%) of Damage Reduction activation
⚠ These stack. If you have a set of 4 armor parts each with 25% Damage Reduction and 3% Probability, your final totals will be 100% Damage Reduction and 12% Probability to activate it.
Critical Essences
These are items that temporarily increase a character's Critical Probability and Critical Damage stats. They are split into two tiers:
- Level 1–100
- Level 101–200
Level 1–100: Obtained by dismantling Draconian & Master Draconian weapons. Afterwards, craft the box via Production → Auxiliary Crafting Quest.
Level 101–200: Obtained by dismantling Harmony & Hydrangea weapons. Afterwards, craft the box via Production → Auxiliary Crafting Quest.
Part 3 — Elemental Stat System
Last Updated: 22 Feb 2026
What Are Elemental Stats?
Starting at level 101, you gain Nature Points that can be invested in three elemental stats: Wind, Water, and Fire.
These stats work alongside your base stats (STR, DEX, INT) to enhance your character's power in different ways.
Max Nature Points: Level 101-200 grants 550 nature points total. You can distribute these points however you want between Wind, Water, and Fire.
Game Terminology
- ATK (Attack) — Normal melee attack damage
- ArtsATK (Arts Attack) — Skill damage
- DEF (Defense) — Defense against melee attacks
- ArtsDEF (Arts Defense) — Defense against skills
- Attack Speed — How fast you attack
- Absorb Rate — Absorbed damage from monsters
Old System (Before 22 Feb 2026)
In the old system, all three elementals contributed to everything:
Wind (Old System):
- +2 DEF per point
- +1 ArtsDEF per point
- +1 ATK per point
Water (Old System):
- +1 DEF per point
- +2 ArtsDEF per point
- +1 ATK per point
- +0.1 Absorb Rate per point
Fire (Old System):
- +1 DEF per point
- +1 ArtsDEF per point
- +2 ATK per point
Problems with Old System: All stats did similar things (confusing), no clear specialization, every build felt the same, hard to make meaningful choices.
New System (22 Feb 2026 Update)
Each elemental now has a clear, specialized role:
Wind - Arts Attack & Health
- +91 HP per point
- +3 Arts Attack per point
Example: 200 Wind = +47,000 HP and +600 ATK (scalable)
Water — Defense & Critical
- +4 DEF per point (defense against melee)
- +1 Critical Rate per 20 points (+0.05 per point)
- +1% Absorb Rate per 20 points (+0.05% per point)
- Works with DEX for defense calculations
Example: 200 Water = +800 DEF(scalable), +1% Critical Damage, +10% Absorb Rate
Fire — Skill Damage & Chi
- +57 CHI per point
- +4 ArtsDEF per point (defense against skills)
Example: 200 Fire = +11,400 CHI and +800 ArtsDEF(scalable)
Comparison: Old vs. New
- Wind: Old: Small bonuses to everything → New: +235 HP, +3 ATK
- Water: Old: Small bonuses to everything → New: +4 DEF, Critical & Absorb Rate
- Fire: Old: Small bonuses to everything → New: +57 CHI, +4 ArtsDEF
Attack Speed Explained
Attack Speed determines how fast you attack.
What Grants Attack Speed: Dexterity (DEX) increases attack speed.
Absorb Rate (Damage Reduction) Explained
Absorb Rate is your damage reduction percentage. Note: Only true stats count, not buff stats.
How to increase: Add points to Dex or Water
Examples:
- 100 DEX + 100 Water = 10% absorb
- 500 DEX + 300 Water = 40% absorb
Frequently Asked Questions
Q: Can I have high Wind AND high Water AND high Fire?
A: Technically yes, but you'll be mediocre at everything. Better to specialize.
Q: What's the best elemental stat?
A: There is no "best" - it depends on your class, playstyle, and what you want to do. Wind for melee/HP, Water for defense, Fire for CHI/skills.
Q: I'm level 50, why can't I use elemental stats?
A: Elemental stats unlock at level 101. Focus on STR, DEX, INT builds until then.
Q: Can I reset my elemental stats?
A: Yes, you can reset your stats using an [Affliction Pill] from Dynasty Store in Dragon Castle.
Q: Why does my friend's build have different numbers than mine?
A: Honor titles, rebirths, and items all add bonus stats. Two characters with the same base stats can have very different final stats.
Q: Should I put all my points in one elemental stat?
A: Only if you want to be a pure specialist. Most players benefit from a 2:1 split (e.g., 300 Wind, 150 Water, 100 Fire).
Q: What's the difference between ATK and ArtsATK?
A: ATK is your normal melee attack damage. ArtsATK is your skill damage. They are completely separate stats.
Q: What's the difference between DEF and ArtsDEF?
A: DEF protects you from melee attacks. ArtsDEF protects you from skills. You need both for complete defense.
Q: What's Absorb Rate?
A: Absorb Rate is damage reduction. If you have 30% absorb rate, you take 30% less damage from all sources. It's calculated from DEX + Water.
Tips for New Players
- Don't worry about elemental stats until level 101 — Focus on learning your class and leveling up first.
- Start with a balanced build (180/180/190) — This lets you try everything before committing to a specialization.
- Pay attention to how often you die — Dying a lot? Invest in Water (defense) or Wind (HP). Not dying? You can focus more on offense.
- Stats can be reset! — Don't be afraid to experiment. You can always reset and try something new.
- Ask experienced players — Join a guild and ask what works for your class and playstyle.
Final Thoughts
Choose what fits YOUR playstyle, not what someone else tells you is "best." The best build is the one that makes the game fun for YOU. Good luck, and have fun experimenting!
January 1st 2025 Update
Invasion has been added
Click HereDUNGEONS
Dungeons have been re-adjusted and re-balanced. Each run in either of the three will give between 1200-1600 scrolls/pirate maps/flags.
Dungeon shop has been updated - see Quarter Master
- added Fire/Water/Wind clan robe seals
- added divine Cursed Influence (previously Dark Influence)
- added Pirate Flags (for charms crafting)
- added "Letter of Bravery" - this item resets your character's Handan Quests
- Thieves Lair timer decreased to 25 minutes
- Thieves Lair (Divine) timer decreased to 15 minutes
Dark Plains - renamed to Cursed Plains
- AID system has been enabled
- monster health has been rebalanced
- increased density
- adjusted spawn time
- changed spawn location
- time limit increased to 15 minutes
- chests can now be obtained every 500 kills (previously 100)
Important - with aid enabled you can now enter with multiple accounts however if you get disconnected due to internet problems or any end user related problem I will not reset your entries. Best practice is to enter with 1 account at a time.
Red Cliffs
- AID system has been enabled
- increased density
- adjusted spawn time
- changed spawn location
- time limit increased to 15 minutes
- chests can now be obtained every 500 kills (previously 100)
Important - with aid enabled you can now enter with multiple accounts however if you get disconnected due to internet problems or any end user related problem I will not reset your entries. Best practice is to enter with 1 account at a time.
Shanxi Castle
- AID system has been enabled
- increased density
- adjusted spawn time
- changed spawn location
- time limit decreased to 15 minutes
- monsters do not drop chests anymore - Guards and Boss give flag bundles while normal monsters give flags
Other changes:
- Thieves Lair and Thieves Lair (Divine) items sell price has been reverted to normal values
- Priest does not buff levels lower than 101 now
- Great Faction War is now level 101+
- Great Faction War now has IP restriction
- Damage in war is now calculated normally with your true stats (not equal anymore)
- Lord Maeng so drops have been added
- Erlang Shen drops have been added
- Refined Jade has been added to Blacksmith Jang crafting
- Fixed artifact crafting
- Fixed Shiny Jade crafting (was 100%, supposed to be 45%)
Miscellaneous
- Christmas event 2025 has ended
- All Christmas buffs are now unusable (NPC or delete)
- All Christmas coins quantities have been reduced to 1 (NPC or delete)
Ascension to Artifacts
16th October 2025 Live
Ascension to Artifact Power
Greetings, esteemed Hero.
Congratulations on your remarkable growth—you are now far stronger than when your journey began. As you seek further paths to power and mastery, follow this guide.
For months, you have farmed relentlessly, crafting your [Crimson Moon Set] and obtaining your [Handan weapon] through countless charms, Sky Dragon Shields, dungeon farms for stat enhancements, and more. Your perseverance has been exemplary.
Rumors of Artifacts have echoed through the Dynasty. Behold—they are now within your grasp.
The Jiangxi Peak stands revealed in its full majesty!
Entry Location
Jiangxi Peak Gallery
Entry Requirements
- Level 100
- Tian Sheng Stage 3
- Minimum Defense: 80,000
- Minimum Arts Defense: 127,000
Map Overview
This realm hosts the most formidable monsters for levels under 100 (as of October 16, 2025). It yields materials essential for crafting the items needed to evolve your Crimson Moon armors to Artifact tier and Handan weapons to Artifact tier.
Monsters List
Important: The map gives slightly more gold than Fire Nation but no experience.
Evolution Process
View the complete artifact evolution process:
Important Section (Read Me)
When evolving Crimson Moon or Handan items to Artifact:
- They keep their stats
- They keep their sockets (holes)
- They keep the Discrimination Stat
- No failure chance (100% success)
How to:
Crimson Moon Armors: Place your Crimson Moon item in 1st Inventory slot and the Item Required for evolution in 2nd inventory slot - Click [TRANSFORM] Crimson Moon Armors
Handan's Weapons: Place your Handan item in 1st inventory slot and the Item Required for evolution in the 2nd inventory slot - Click [TRANSFORM] Handan's Weapons
Compatibility: This only works for Crimson Moon Armors & Handan's weapons, no other items can be used.
Disclaimer:
Long-Term Goal: Please don't expect to finish this in the course of 1 day. Given the fact that you keep all existing upgrades and obtain a more powerful item, this represents a significant new challenge that will test your dedication and strategic planning. The artifact evolution process is designed to be a long-term goal that rewards persistent effort and careful resource management. Prepare for an extended journey that will push your limits and ultimately elevate your Hero to unprecedented heights of power.
Charm of 8 Trigrams (D)
16th October 2025 Live
Special Upgrade Charm
The Charm of 8 Trigrams (D) is a powerful upgrade tool that provides guaranteed +6 upgrade levels with randomized stone qualities for each level.
This special charm offers an accelerated path to power for Heroes working with discriminated equipment.
Availability
Purchase Location: Available at Dynasty Merchant for 10 billion gold.
Video Demonstration
Watch the charm in action:
Item Compatibility
This charm ONLY works with DISCRIMINATED items:
Compatible Armor:
- Master Black Dragon Armors (Crafted and discriminated)
- Jiguk (Drop in Non-Divine Four Kings River)
- Lunatic (Drop in Divine Four Kings River)
- All other subsequent discriminated armors
Compatible Weapons:
- Master Black Dragon Weapons (Crafted and discriminated)
- Master Draconian Weapons (Crafted and discriminated)
- Sinister Dragon Weapons (Drop in Frozen Desert)
- Damaged Draconian Weapons (Drop in Tiger Castle)
- All other subsequent discriminated weapons
Important: Does NOT work on accessories. Item must have discrimination stats to be eligible.
How It Works
- Adds exactly +6 levels to your item (guaranteed)
- 50% success rate for the upgrade attempt
- Each of the 6 upgrade levels uses a randomly selected stone quality
- Only works with HIGH upgrade stones
- Compatible stones: Crystal Soul Stone (Armor), Emerald Jadeite Soul Stone (Armor), Opal Soul Stone (Weapon), Garnet Soul Stone (Weapon)
Stone Quality Distribution
The charm randomly selects between Medium, Large, and High quality stones based on luck tiers:
Usage Tips & Strategy
- Best used on discriminated items that are +7 or lower to get the maximum +6 benefit
- Prioritize using on your main armor set or primary weapons
- Perfect for upgrading hard-to-obtain discriminated equipment
- Remember: Only discriminated items work - check your equipment has discrimination stats before using
- Available at Dynasty Merchant for 10 billion gold - plan your investment carefully
Risk Warning:
High-Risk, High-Reward: Consider your risk tolerance carefully - 50% success rate means you could lose both the charm and the item if the upgrade fails. The randomized stone qualities mean your final stats will vary significantly between uses. This is a high-risk, high-reward tool that could give you mostly medium stones or hit the jackpot with mostly high stones.